BITTENCOURT, L. H. The digital summum bonum: an aesthetic and phenomenological reading of the video game Bloodborne through Charles S. Peirce. Cognitio: Revista de Filosofia, [S. l.], v. 25, n. 1, p. e65222, 2024. DOI: 10.23925/2316-5278.2024v25i1:e65222. Disponível em: https://revistas.pucsp.br/index.php/cognitiofilosofia/article/view/65222. Acesso em: 31 aug. 2024.