Scholars of religion as consultants for videogame development
DOI:
https://doi.org/10.23925/1677-1222.2021vol22i2a6Keywords:
Applied study of religion, Consulting, Video gamesAbstract
This is an experience report about a consultancy in the study of religion offered to a Brazilian game development team. The first part of the text talks about the presence of religious elements in electronic games, citing some examples of franchises. In the second part, some methodological precautions for the work to be adequate are presented. The third part describes the profile of the company that requested the work. Finally, the report on the consulting experience is presented.
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