Electronic sports in Brazil and South Korea: a comparative study based on Porter's Diamond Model

Authors

  • Rodrigo Schver Giusti FEA PUC/SP - Curso de Administração
  • Belmiro N Joao Pontificia Universidade Católica de São Paulo - PUC/SP http://orcid.org/0000-0002-7994-9934

DOI:

https://doi.org/10.23925/cafi.v4i2.52068

Keywords:

eSports, Porter's Diamond, National Competitiveness

Abstract

Despite being a new industry, the eSports industry shows exponential growth and competes, with strength, with the entertainment market. Brazil is a recent player as opposed to South Korea a global player. The aims of this research are to make an analysis between Brazil and South Korea using the Porter's Diamond Model and its conditions of factors, demand, related industries and support as well as the rivalry between companies in both countries. There was also a very large gap between South Korea's superiority over Brazil, which includes a vibrant competitive dynamic, a demanding consumer, several support industries and government support. Management contributions are highlighted, and possible biases of the method used.

Author Biographies

Rodrigo Schver Giusti, FEA PUC/SP - Curso de Administração

Graduado em Administração pela FEA PUC/SP

Belmiro N Joao, Pontificia Universidade Católica de São Paulo - PUC/SP

Prof. titular Depto de Administração FEA PUC/SP

References

Avrichir, I.& Caldas, M.P. (2001).. Discussão da validade da teoria de competitividade nacional de Porter a partir do caso Embraer, In Anais da ENANPAD, Campinas.

Barcellos, R.L. (2017). Suporte à tomada de decisão estratégica no âmbito de eSports: o caso do league of legends. Repositório UFRGS.

João, B. N. et al. (2009). Competitividade do setor exportador de café no Brasil e na Colômbia: Uma Extensão do Diamante de Porter. Patrimônio: Lazer & Turismo, v. 6, n. 7, p. 119-140

Dunning, J.H. (1992). The competitive advantage of countries and the activities of transnational corporations. Transnational Corporations, Vol. 1. N1, p. 135-168.

Dunning, J.H. (1993). Internationalizing Porter‘s diamond. Management International Review; Wiesbaden, Vol. 33. N. 2, 7-15

ESports (Esportes Eletrônicos): O que é, História e Games. Fundação Instituto de Administração – FIA. Disponível em: https://fia.com.br/blog/esports/. Acesso em: 05/04/2020.

História dos eSports. (2020). Confederação Brasileira de eSports. Disponível em: <http://cbesports.com.br/esports/historia-do-esports/>. Acesso em: 30/04/2020.

Hamari, J.; Sjoblom, M. (2017). What is eSports and why do people watch it? Internet Research, 27, n. 2, 211-232

Ikenami, R. K.; lipovaya, V.; Da Costa, P. G. F.; Silva, E. R. et al. (2020). A method proposal to support decision-making in unstable ecosystems: application in the Brazilian eSports ecosystem case. International Journal of Technology Management, 82, n. 2,172-195

Parshakov, P.; Naidenova, I.& Barajas, A. (2020). Spillover effect in promotion: Evidence from video game publishers and eSports tournaments. Journal of Business Research, 118, 262-270.

Pizzo, A. D.; Baker, B. J.; Na, S.; Lee, M. A. et al. (2018). eSport vs. Sport: A Comparison of Spectator Motives. Sport Marketing Quarterly, 27, n. 2,108-123.

Porter, M.E. (1980). The competitive advantage of nations. New York: The Free Press.

Porter, M.E. (1989). A vantagem competitiva das nações. 7. ed. Rio de Janeiro: Campus.

Porter, M.E. (2001). A Vantagem Competitiva das Nações in Competição: Estratégias Competitivas Essenciais. São Paulo: Campus

Salguero, Justino. (2010). Competitividade e qualidade do mercado de café no Brasil: uma análise por meio do modelo do diamante de Porter. 2010. 128 f. Dissertação (Mestrado em Organização e gestão) - Universidade Católica de Santos, Santos, 2010.

Sebastião, D.C. & Arica, J. (2006). Uma análise comparativa entre sistemas de inovação e o diamante de Porter na abordagem de arranjos produtivos locais. Rio de Janeiro.

Silva, C.A.C.; Martins, C. A.P.& João, B.N. (2003). Regime Automotivo e Competitividade da Indústria Automobilística Brasileira. In Anais SIMPOI, São Paulo.

Tavares, M. C. & Cerceau, J. (2001). Competição, Cluster e o Modelo Diamante: um Estudo Exploratório com Empresas Brasileiras. Anais ANPAD.

Vlados, C. (2019). Porter‘s Diamond Approaches and the Competitiveness Web. International Journal of Business Administration Vol. 10, No.5

Wagner, M. (2006). On the scientific relevance of eSport, in Proceedings of the 2006

International Conference on Internet Computing and Conference on Computer Game

Development, CSREA Press, Las Vegas, Nevada, 437-440.

Weiss, T.& Schiele, S. (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23, n.4, 307-316.

Published

2021-07-01

How to Cite

Giusti, R. S., & Joao, B. N. (2021). Electronic sports in Brazil and South Korea: a comparative study based on Porter’s Diamond Model. CAFI, 4(2), 191–214. https://doi.org/10.23925/cafi.v4i2.52068