Electronic games and implications on mental health of young university students

Authors

DOI:

https://doi.org/10.23925/1984-4840.2026v28a5

Keywords:

Mental Health, Electronic Games, Students, Depression, Anxiety

Abstract

Objective: To identify and analyze the potential protective and/or adverse effects of playing electronic games on the mental health of university students. Methods: A descriptive and exploratory study with a quantitative-qualitative approach was conducted with the participation of 163 young people from the city of Campo Grande, Mato Grosso do Sul, aged between 18 and 29 years, who completed a virtual questionnaire divided into three sections: sociodemographic profile, practice of electronic games, and the Depression, Anxiety and Stress Scale (DASS-21). Multivariate analyses of variance were per formed using R software for Windows. Results: Patterns in gaming practices were observed beginning in childhood and continuing into players’ daily lives throughout adulthood, with a high frequency of use during young adulthood. In general, levels of depressive, anxiety, and stress symptoms were lower than expected for this population. However, female sex and a prior diagnosis or report of psychiatric symptoms were statistically associated with higher levels of depression, stress, and anxiety. Conclusion: No correlation was identified between playing electronic games and the manifestation of the symptoms investigated.

Author Biographies

Giovanna Picarelli Cardoso, Universidade Federal de Mato Grosso do Sul (UFMS)

Psicóloga pela Universidade Federal de Mato Grosso do Sul

Cremildo João Baptista, Universidade Federal de Mato Grosso do Sul (UFMS)

Enfermeiro, Doutor em Saúde Pública. Professor Adjunto na cremildo.baptista@ufms.br 

Alberto Mesaque Martins, Fundação Oswaldo Cruz. Pesquisa em Saúde Pública, Instituto René Rachou

Psicólogo, Especialista em Psicologia da Saúde, Mestre e Doutor em Psicologia. Professor Adjunto na Universidade Federal de Uberlândia (UFU)

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Published

2026-03-13

How to Cite

Cardoso, G. P., Baptista, C. J., & Martins, A. M. (2026). Electronic games and implications on mental health of young university students. Revista Da Faculdade De Ciências Médicas De Sorocaba, 28(Fluxo contínuo), e66980. https://doi.org/10.23925/1984-4840.2026v28a5

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