The meaning of playing Xbox Kinect bowling in the perception of elderly residents of a Nursing Home
DOI:
https://doi.org/10.23925/2176-901X.2019v22i3p319-333Keywords:
Aging, Elderly, Xbox, Humor, Social Phenomenology.Abstract
Studies in the literature suggest that games with large displacements in the center of mass and changes in the support base defy balance and are sufficient to improve postural control during functional activities, as well as promoting social interaction. This study aimed to survey the benefits provided by the activity of playing Xbox bowling in institutionalized elderly, and the motivations that led them to participate in it. A qualitative research was carried out using Schütz Social Phenomenology as the basis and applying the Geriatric Depression Scale (EDG) as an instrument. Methods: 14 residents of an Nursing Home participated in the study. Results and considerations: The result showed us that this type of activity improved the mood of most participants, in addition to increasing social interaction and residents' satisfaction.