Usability and ergonomics in Virtual Reality games

Authors

  • Paula Beltrão Zanotelli Pontifical Catholic University of São Paulo, São Paulo, São Paulo, Brazil.
  • Audrey Nasser Garcia Pontifical Catholic University of São Paulo, São Paulo, São Paulo, Brazil.

DOI:

https://doi.org/10.23925/1984-3585.2018i18p47-61

Keywords:

Ergonomics, Usability, Navigation, Videogames, Virtual Reality

Abstract

The study investigates ergonomic aspects of navigating in Virtual Reality environments of videogames based on commercially available products. Its main issues are: What is the best way to present Virtual Reality ergonomically to the user? Will usability and immersion be part of a unique and adapted proposal in which users can feel completely immersed, with the highest degree of comfort and satisfaction while gaming?

Author Biographies

Paula Beltrão Zanotelli, Pontifical Catholic University of São Paulo, São Paulo, São Paulo, Brazil.

Professional in the area of Illustration, Animation and Designer for Digital Games and Online and Offline Media. Master's student in Professional Masters in Digital Games Development at PUC-SP and Bachelor in Industrial Design with Emphasis in Visual Programming.

Audrey Nasser Garcia, Pontifical Catholic University of São Paulo, São Paulo, São Paulo, Brazil.

IT professional and project management in multinational companies. Master's student in Professional Masters in Digital Games Development at PUC-SP. Post-Graduated in Foreign Trade by Mackenzie and Advertising Design by Escola Panamericana de Artes. Active in the areas of innovation and education.

References

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Published

2018-12-05