When game mechanics come crawling out of ant colonies
DOI:
https://doi.org/10.23925/1984-3585.2020i22p142-160Keywords:
Game mechanic, Game design, Games for animals, AntsAbstract
This paper contextualizes a Michelle Westerlaken research, 2016, about ant interactions in playful game designs. In the first part, Westerlaken defends playfulness as a common attribute between humans and animals, and suggests two ways to think about animal participation in the game mechanics: the animal as part of the system and the animal as player. The second part discusses some questions involved in the design and development of game mechanics for ants, entities which we don’t frequently relate in the context of playful interactions. In the third part, the stages of game design development and some trouble in the process are presented.References
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