Digital and physical: integrating resources with GeoGebra for creative practices in learning spaces
DOI:
https://doi.org/10.23925/2237-9657.2023.v12i2p067-088Keywords:
STEAM Education, Maker Culture, GeoGebra, TPACK frameworkAbstract
In this paper, examples of proposals that seek to favor the interactive and creative aspect of mathematics are presented and discussed, whether with physical or digital materials. Through approaches that involve STEAM Education and Maker Culture, we seek to reflect on the role of teachers and students in the learning process in spaces that are not restricted to the classroom, with an emphasis on project-based learning. In particular, the role of technological training is considered, integrating GeoGebra with emerging technologies such as 3D printing and laser cutting, taking into account the articulation with pedagogical and content knowledge, in the light of the TPACK model.
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