El uso de la inteligencia artificial en la producción de juegos educativos
¿qué nos muestran las investigaciones a través de análisis bibliométricos?
DOI:
https://doi.org/10.23925/1983-3156.2026.v28.e67308Palabras clave:
Tecnologías, Inteligencia artificial, Juegos educativos, Análisis bibliométricoResumen
This study aims to review the state of the art and analyze, through bibliometric techniques, the impact and effectiveness of Artificial Intelligence (AI) technologies in the design and development of digital games for educational purposes. Based on the analysis of 1,663 scientific articles published on the Web of Science platform over the past ten years, four main thematic categories were identified: Education and Games, Technology and Games, Modeling and Strategy, and Artificial Intelligence in Games. Using the VOSviewer® software, the most frequent and strongly connected keywords were mapped, providing an overview of trends, approaches, and recurring elements in literature. The results reveal that AI has significant potential to personalize learning experiences, optimize game strategies, and enrich the interactivity of educational environments. The analyses offer practical insights for the development of more effective, engaging, and pedagogically aligned digital games.
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Derechos de autor 2025 Luciana Maria Estevam Marques, Estéfano Vizconde Veraszto

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